// Definitions for sprite sheet gameSceneTexture
// Created with www.texturepacker.com

// $TexturePacker:SmartUpdate:e151ba54b1f11e893eacd17f6bd32874$

package com.yodawnla.attackTitan2.texture;

public interface gameSceneTexture
{
	public static final int ARMY1_ID = 0;
	public static final int ARMY2_ID = 1;
	public static final int ARMY3_ID = 2;
	public static final int ATKEFFECT_ID = 3;
	public static final int BLOOD_ID = 4;
	public static final int BOMB_ID = 5;
	public static final int BOMBEFFECT_ID = 6;
	public static final int CASTLE_ID = 7;
	public static final int G0_ID = 8;
	public static final int G1_ID = 9;
	public static final int G2_ID = 10;
	public static final int G3_ID = 11;
	public static final int G4_ID = 12;
	public static final int G5_ID = 13;
	public static final int G6_ID = 14;
	public static final int G7_ID = 15;
	public static final int G8_ID = 16;
	public static final int GOLD_ID = 17;
	public static final int HPBAR_ID = 18;
	public static final int HPBAR2_ID = 19;
	public static final int TURNBTN_ID = 20;
}
